for educators

for organization

FILM EDU LAB: CENTERING STUDENTS’ NEEDS

Harmonogram

20 hrs

10 days

2 hrs

Liczba uczestników

15–20

Znaczniki

Autorzy

Karolina Śmigiel

DLA EDUKATORÓW

Is there any room for experiments within education? What if we come up with something, and it’s a flop? Film Edu Lab comes fully equipped with Design Tools: empathy, problem identification, ideation, prototyping, testing, and other essential tools that help participants challenge their own ideas about education. Could film help them to address their students’ life challenges and needs? Possibly. But don’t expect a perfect guidebook: instead, get ready for the most creative of mistakes.

Dopasowanie do programu nauczania

The workshop can be adjusted to fit any curriculum based on suggestions from the participants, who should reflect the needs of their students. Using film, the sessions offer educational solutions to these challenges.

O aktywności

The idea behind Film Edu Lab is that teachers need to exchange experiences in a dedicated setting, and work together to develop ways in which they can help their students discover their own agency and creativity. The workshop uses the Design Thinking method, applying its tools to create film education activities that meet student needs. Through hands-on sessions, participants will learn to identify student needs and educational challenges, look for creative solutions, build prototypes of teaching materials, and test them in schools. Let’s recycle time-tested methods, and let’s also get inspired by brand new ones!

Co zyskają uczestnicy?

  • an understanding of the phases of student-centered design thinking
  • how to apply design thinking when planning film education activities
  • practical skills: empathy mapping, interview planning, ideation techniques, rapid prototyping
  • ready-made templates and methods for lesson plans featuring film
  • practice in collaborative design of learning activities
  • new tools for creative tasks
  • strategies for fostering collaboration in the classroom

Read more

Co mogą zyskać edukatorzy?

  • an opportunity to highlight the need for stories in our lives;
  • developing a vocabulary of characters and personality types (Toolbox);
  • skill in leading and coordinating group work.

Read more

Materiały

Wymagania dotyczące obiektu

  • a room with seating and a screen
  • a breakout area

Technologia

  • a projector
  • laptop with internet access
  • tablets for digital prototyping (optional)
  • a digital platform to collect and sort out information (e.g. www.miro.com)

Przybory

  • plenty of sticky notes
  • sheets of paper (or flipchart)
  • markers
  • empathy-map prints
  • prototype templates (Toolbox)

Download all educational materials.

Krok po kroku

  1. Learn about the Design Thinking Method.

    It started as a creative problem-solving tool for designers. Instead of just focusing on how something looks, it’s about understanding people’s needs and creating solutions that work for them. The user (or, in our case, the student) is put in the centre of the inquiry. First, emphatize to understand their needs. Define the problem. Brainstorm ideas (ideate). Build a quick & simple prototype. Test it out to see what works or doesn’t work.

    This process is a cycle: you repeat it over again to improve your solution based on what you learn through testing it each time. Follow this link for more information (in English), this link (in Polish), or look up resources in your language.

  2. Write your call to action to educators, focusing on clear objectives, and don’t forget to mention film as a tool of addressing students’ needs.
  3. Set up a meeting schedule, tailoring your presentations to the needs of the group (Toolbox), and define the goal of each session. We recommend spacing sessions three to four weeks apart to allow enough time for each assignment.
  4. Prepare appropriate canvases (worksheets/templates) for the participants (Toolbox).
  5. Choose a digital platform for your group to upload work and collect the results of each stage. We recommend Miro.
  6. Book the venue and check the technology and AV equipment.
  7. Before each session, read through the participants’ assignments on the platform.

Session 1: Introduction to Design Thinking. Teambuilding. Rules
Be generous with breaks and time for reflection, as the most important thing during this session is to create a safe space where the group gets to know each other as well as the whole process and its purpose. For information and tips on how to guide your group through this session in the presentation, see Toolbox.
Use: DT_Presentation_1 and DT_Canva_1(Toolbox)

Session 2: Empathy: methods for interviews, observations, empathy mapping
The Design Thinking process begins with empathy. In our case, this includes a deep understanding of the students’ needs and problems. It’s crucial to recognize the problems and motivations that influence students’ choices and behaviors. Use the Toolbox of canvases & presentations.
Use: DT_Presentation_2 and DT_Canva_2(Toolbox)

Session 3: Advanced empathy: testing interview scripts, refining personas
Prepare your participants for their interviews with their students. Figure out what they expect to learn, what questions will they ask, and how will they ask them, and how the results will be organized. Use DT_Presentation_2 and DT_Canva_2 and DT_Canva_3 (Toolbox)

Sessions 4 and 5 (2.5 hrs each): Sorting observations into categories, framing “How Might We…” challenges
The team synthesizes the information gathered during the Empathy phase to identify the main problems. In our experience, there can be as many problems as there are people on the team. Each teacher works on their students’ individual problems/challenges (Another method is to divide them into smaller groups, e.g., four people, who work together on a single problem/challenge.)
This phase requires breaking free from conventional thinking and habits that narrow perspectives. Re-framing the problem can dramatically change the direction of potential solutions. This stage can be a significant challenge, as most people prefer to immediately work on a concrete solution rather than navigate the uncertainty of multiple possible directions.
Given the difficulty of this phase, it is best to spread it over two meetings.
Design challenges have included:

  1. How do we equip upper elementary school students with tools for dealing with online hate?
  2. How might we familiarize conservative youth with their definition of self-expression, which they consider outside the norm?
  3. How do we organize a cultural event at school that gives us a sense of agency and allows us to build connections and community?

To guide you through the challenge formulation phase, you need to use the question „How do we…” — use our step-by-step guide in the Toolbox: DT_Presentation_3

Session 6: Ideation: brainstorm techniques (“Yes, and…”; role play)
The team comes up with as many solutions as possible for the problems they previously identified. This requires not only a strong foundation of knowledge, but the courage to propose fresh solutions and to refrain from judging or criticizing the ideas of other team members.
We chose a method where people work on their own or in small groups to identify issues. Still, the entire group discusses each idea together. During this stage, we also prepared a presentation on various methods and techniques of film education for inspiration (DT_Presentation_4 and DT_Canva_4) and a canvas with inspiration.
We also watched films together. To save time, participants can watch the films at home before the session as part of their home assignment.
We explored whether and how these films could be incorporated into the teachers’ ideas/solutions (see our film suggestions). Your film syllabus depends on the issues you’re seeking to help students with, and as such it will be different every time. You may want to engage a film education specialist who can suggest how film/films or film education methods can be used in your particular case.
Use: DT_Presentation_4 and DT_Presentation_5 and DT_Canva_4(Toolbox)

Session 7: Prototyping: selecting ideas, creating prototypes
Create solution prototypes. The most important thing is to be able to present your idea to your students in simple terms, and get feedback on it quickly.
In our case, the prototypes were action plans with students. This stage will likely need two meetings.
We invited a film education expert who verified the ideas and helped embed them in film education and the school environment.

Session 8: Testing: peer feedback on prototypes, planning how to collect feedback from students
Team members shared their opinions and thoughts on each other’s prototypes. We then refined the prototypes based on their feedback.
We also focused on preparing a plan and method for collecting feedback from students.
In this phase, participants tested their solutions on their students at school. The key was to implement the solutions and test at least some of them.
Use: DT_Canva_5(Toolbox)

Session 9: Refinement: integrating feedback, preparing final deliverables
The participants gathered feedback using DT_Canva_5. They used it to make final corrections and improvements.
Use: DT_Canva_5(Toolbox)

Session 10: Final presentations, synthesis, next steps

In our case, this session was longer because we combined it with an evaluation (we used two methods: a round method and an anonymous online survey).
The participants received a template to develop their solutions for presentation as part of the FilmED project (see What we created). We finished strong by going to dinner together.

  1. Distribute workshop survey.
  2. Analyze feedback; share a summary with participants.
  3. Plan a follow-up – e.g., a meeting in a few months to see if the solutions are working.

Filmy do obejrzenia

5 dni lęku

Reżyseria:

Bartłomiej Żmuda

Kraj:

Poland

Rok:

2020

Długość:

12 mins

Giovanni i jego wodny balet (Giovanni and the Water Ballet)

Reżyseria:

Astrid Bussink

Kraj:

The Nethedlands

Rok:

2014

Długość:

17 mins

#Hejt (#Bullyingstory)

Reżyseria:

Eef Hilgers

Kraj:

The Netherlands

Rok:

2018

Długość:

16 mins

Udostępnijcie go dla wszystkich

Accessibility means removing obstacles and providing various ways for everyone to participate comfortably, regardless of their abilities. To make the workshop truly inclusive, ensure it’s easy to understand, navigate, and engage in for people who are deaf, hard of hearing, have mobility issues, cognitive disabilities, sensory sensitivities, or speak a different language. This includes using clear communication (subtitles, sign language, pictograms), visual aids, appropriate lighting, comfortable seating, and assistive technologies. Create a calm environment to prevent sensory overload, provide clear schedules in advance, use simple language, allow extra time, and offer quiet spaces as needed. Make the signup process and all communications accessible and welcoming to applicants with diverse needs.
See our Accessibility Manual.

Przemyślenia i wrażenia

Co stworzyliśmy

DLA ORGANIZACJI

Korzyści dla organizacji

  • stronger standing as an innovator in film education
  • expanded network of film-education professionals
  • reusable, scalable workshop model

Wymagania dotyczące zespołu

Ideally, the process should be led jointly by a lecturer who can facilitate Design Thinking and a film education specialist. Experts from other relevant disciplines can be included as needed.

Wskazówki dotyczące finansowania

The most significant cost will be spent on finding a practical Design Thinking expert and engaging them for this extended and time-intensive process.

  • apply for cultural-education grants (e.g., local art councils)
  • partner with cultural institutions or with a single school (then you can run the workshop just for the school staff, where everyone teaches a different subject)
  • secure sponsorship from media-tech companies

Wskazówki dotyczące promocji

  • share success stories on social media (quotes, photos)
  • host a free public showcase of prototypes
  • collaborate with local schools and film clubs to spread the word
  • send a newsletter to the organisations/educators you are cooperating with
  • highlight what participants gain from your workshop, such as empathy mapping, interview planning, ideation techniques, prototyping
  • employ the method in therapeutic or psychoeducational activities
  • use social media hashtags to attract a younger audience (#emotions, #films) and write to school teachers
  • offer incentives, such as certificates of participation or a showcase of attendee projects.

Znajdźcie swoją grupę odbiorców

Target teachers of humanities and arts, librarians, youth-work coordinators, and community educators interested in enriching their curricula with film-based, student-centered learning:

  • targeted outreach: use social media, educational forums, and local cultural institutions to reach potential participants
  • highlight unique features: promote the Fim Edu Lab as a means of professional development, as well as access to film screenings and expert facilitators
  • email schools with your open call
  • create a Facebook event and share it within groups dedicated to teachers and educators.